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Programmation shader

Shader Programming

[Unity Shader Programming]

Personnal Work executed in a shader experimentation context.

Programmation Procédurale

Procedural Island Generation

[Unity Programming]

School project made by 3 students which consisted in creating a island procedural generation

This generation tool is fully configurable and allows to create an large variety of island.

Tactical

Tactical

[Unity Programming] 

Personnal project on implementation of the main gameplay loop of a tactical RPG

- Dijkstra algorythme implementation for Pathfinding.

- Turn system based on the statistics of each players

- Implementation of a skill system based on magnetism properties that allows to move other entities on the grid.

- Implementation of a map editor on Unity Editor.

Magnetrix

Magnetrix

[Unity Programming] 

Student Project (abandonned) based on a magnetic character controller

- Implémentation of a custom character controller

- Magnetic interraction beetwin differents elements

- Fully parametrizable equipment System.

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