Programmation shader
Shader Programming
[Unity Shader Programming]
Personnal Work executed in a shader experimentation context.

Geometry Shader d'herbe, Unity

Geometry Shader d'herbe, Unity

Essai de rendu Toon, Unity

Essai de rendu Toon, Unity
Programmation Procédurale
Procedural Island Generation
[Unity Programming]
School project made by 3 students which consisted in creating a island procedural generation
This generation tool is fully configurable and allows to create an large variety of island.

Génération procédurale réalisée par Félix Cantet

Génération procédurale réalisée par Félix Cantet

Génération procédurale réalisée par Félix Cantet

Génération procédurale réalisée par Félix Cantet
Tactical


Tactical
[Unity Programming]
Personnal project on implementation of the main gameplay loop of a tactical RPG
- Dijkstra algorythme implementation for Pathfinding.
- Turn system based on the statistics of each players
- Implementation of a skill system based on magnetism properties that allows to move other entities on the grid.
- Implementation of a map editor on Unity Editor.
Magnetrix
Magnetrix
[Unity Programming]
Student Project (abandonned) based on a magnetic character controller
- Implémentation of a custom character controller
- Magnetic interraction beetwin differents elements
- Fully parametrizable equipment System.