Godlings
Godlings
[Game Design] [Level Design]
I did two internships between November 2017 and July 2019 at the video game studio FuseBox Game where I worked on the game Godlings. Godlings is a Rogue-like/Hack'n slash game procedurally generated on Unity Engine. Godlings is still in development.
I mainly designed the fighting system and the skill tree system, and also realized parts of the level design and worked as QA tester.
In particular, I designed the combo system on Unity with different Final States Machines in order to be able to modify different parameters, such as attack order, animation transitions and all attack properties.

Anachroma
Anachroma
[Gameplay Programming] [Shader programming] [Game Design]
Anachroma is a school project made by 6 students currently in development. The project is developed with Unity Engine. In Anachroma, the player evolves in a black and white environment where time is stopped. The player has the ability to recolor his environment, and thereby bring life to it.
I am the lead programmer and Game Designer on this project.
In particular, I created the post processing shader that allows one to only display colors on a determined radius around a defined point. For that, I use Buffers in order to dynamically manage colored point positions and the radius of circles in which colors are displayed.
Dédalirium
Dedalirium
[Gameplay Programming] [Game design]
Dedalirium is a school project made by 4 students on the theme "Box". Dedalirium is a game created with Unity. The player can change the gravity direction and therefore change his point of view.
We began by developing a "toy" version which doesn't offer any challenge but is focused exclusively on the pleasure of manipulation. Then, based on it, we developed a "Puzzle game" version which was presented at the video game contest Hits-Playtime organized by the "Cité des sciences" in Paris.
https://itch.io/jam/hits-playtime-2018/rate/26835


Draw your Flow
Draw your Flow
[Gameplay Programming] [UI Programming] [Game design]
School project made by 4 students. Draw your flow is a local multiplayer party game developed on Unity Engine. Players are asked to draw some flow lines on the screen to guide different objects in the center of the screen.
On this project, I was responsible for the whole programmation. The main technical difficulties were the ability to draw curved lines and recover these curves to determine the physical behaviors of each object.


Blink and Beat

Blink and Beat
[Gameplay Programming] [Game Design] [2D Animation]
Blink and Beat is the first game I made at school with 3 classmates. It's a Versus Fighting Game developed on Construct 2 engine.
I was in charge of the whole programmation as well as a part of the 2D animation on the software Spriter. I was also involved in elaborating the Game Design.
The main challenge of this project was the imposed technology that limited many possibilities and constrained us to find alternative solutions adapted to this technology.

